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Ideas on PK Model

Qithlorien: with recent pk modifications
Fri Oct 12 21:55:17 2001
To: all

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Viewing Status: ALL
How about reducing the time elapsed between unjust killing of people, since the new pk changes it's difficult to find a decent sized person to kill. I advise reducing the amount of time before you can kill again without debt to a much lesser amount. Currently it's like 3 weeks or something, mabe make it one week instead. This was installed primarily
because of the amount of slaughtering of smaller people. Since smaller people are not falling often you could reduce this.

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=>Tynian, Sat Oct 13 01 13:08:11:
Actually, the time limit was put in place to keep anyone from unjustly killing anyone else more than once at a given time, to mitigate harassment. It had nothing to do with high levels picking on low levels.

I agree with your assessment that your number of targets has dropped significantly, now that you can't slaughter those many levels below you. I disagree with your solution to this 'problem'. The solution I prefer is that we, meaning all of us, attract new players to the game, and then RETAIN them. Once this is accomplished, more people will enter your range, and you'll have more targets. In order to retain players, I believe the nature of the game needs to be less predatory, insuring that the victim has a chance, and that they aren't dealt losses every other day. That's no one's definition of fun. And while I understand the argument that, hey, that's how you learn to become a survivor, few people tolerate this kind of abuse for long. Yes, the masochists stick it out, get a bad attitude, and take joy in taking their frustrations out on the less clueful who are trying to learn the game. After all, you had to stick it out, right? Why should anyone else have it any easier?

We gave this way a shot. I don't like the results. So, I'm pushing things the other way some. Thus, PK reforms. Other changes will be forthcoming. I'll be satisfied once new players come, like what they see, and stay.


Orpik: Online statistics.
Sat Oct 13 13:16:29 2001
To: all

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Viewing Status: ALL
Its obvious, if you want to encourage play on this game do the following things. Punish those who do well on this game, especially pkers, but the expers too. remove any incentives which were once there for exping by limiting what larger characters are permitted to do. Constantly code against those that do well, by changing areas such as mok's jail cell the ability to exp on bounty hunters, or even attack people period. Remove all roleplay, ways of doing this are, to prohibit the praise of Nash, allow evils and goods to group, allow characters to join a following merely for eq and learning, or even to subvert that following, and then apostatize. Remove the incentives of fyi's to play, mostly through distrust and the limits on what they are permitted to do based upon this distrust. Create a new system of regulation of pking, while still keeping all of the previous hinderances to pking, ie change the range system, but keep the old perm debt, which is no longer needed to ensure smaller chars have a chance to exp. This will help punish the skilled pkers and large characters who have put the most time into this game in general.

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=>Tynian, Sat Oct 13 01 13:26:32:
All I can say, Orpik, is take it or leave it. If you aren't supportive of my goals to make TFC a more fun place for a larger group of players, then we have little to discuss. Don't let the door hit ya on the way out.P>

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