Click Here to Play "The Final Challenge"

(located at mud.finalchallenge.net port 4000)

Khore: Quest Announcement
Fri Sep 21 19:35:25 2001
To: all
The Golem Gladiators

You and your team will construct a golem gladiator that will fight other
golems until there remains only one. The team with the last remaining golem
wins.

Details will be coming shortly, but your teams must be submitted before next
weekend to be valid.

o At the time of submission, the total effective levels of any team CAN NOT
. EXCEED 99.
o You must be minimum level 5 to participate.
o Each member of the team will add an inherent 50hps to their golems.
o Followings may submit as many teams as they like but...
o A Following may only designate ONE team as representative of the following.
o The following whose designated team wins will recieve something for their
. god.
o A designated team may contain ONLY members of the designated following.
o Goods and Evils cannot be on the same team.

email teamlists to Khore@lkraven.com
include name, alignment, following, designation (if any)

Khore
			*****
Khore: Some Quest Details
Sat Sep 29 12:14:25 2001
To: All
After the teams are submitted, a list of items will be posted. Once this
list is submitted, you will have all next week to gather them for your golem.
That means that you spend any time and any amount of time you like an the
quest.

Next weekend, at a certain time, at least one representative from your
team must be online with the equipment you have gathered. It will be
a full set of equipment.

At that time, the golem will be constructed based on what items you have
gathered, and mayhem will ensue.

The time of combat is not yet set, but it will be Saturday or Sunday, and
I will try to be world-friendly in my scheduling for our Dutch and
Australian continent friends.

Khore
			*****
Khore: Quest Rules
Mon Oct 1 21:22:50 2001
To: All
Teams have been created and the response has been gratifying.

Here are the rules:

You will gather a complete set of equipment with which to equip your
gladiators. Some of these items are everyday randoms. Some of these items
are rare items and unique items specifically created for this quest.

Througout the realm, and at random times until the combat (which is now
tentatively scheduled for Monday, 10/8, 9PM Mud-Time) wandering golem boxes
will be set loose upon the realm. These tiny enchanted boxes will all hold a
treasure that will imbue specific powers upon your golem. The nature of these
items will be revealed at intervals leading up to the day of combat.

These special items are light, decorations, a shield, and an on-body. In
total, your golem will need to have five of these special items in order to be
complete. These items will have (stone) (clay) (iron) (diamond) and (wood)
flags. Each item type will imbue a specific benefit to your golem. If all
five items have the same flag, it will provide additional power to your
golems. The nature of these bonuses will be made evident as the quest
progresses.

Additionally, rare (golem) weapons may be found in these wandering boxes. The
weapons are the source and nature of your golem's magical abilities. These
will start becoming available towards the end of the quest.

Now, the restrictions:

A normal non flagged item may be acquired by any means. Steal it, buy it,
hoarde it from your friends. The five items which are flagged may only be
picked up by the questor. If at any time a questor has a godgifted item of
that nature in their possession, their team will be disqualified. An immortal
may relieve you of the items, but they must then be destroyed.

These and upcoming information will be available througout the quest at:

http://www.lkraven.com/khore/tfcquest.html

Khore
				*****
Khore: Rings
Mon Oct 1 21:46:57 2001
To: all
Golem Gladitors: Rings

Only randoms will be accepted, and will yield the following powers:
Two random rings of the same exact name will provide 200hps, and 4eff levels.
Two rings totalling less than -8 in stats will yield 5eff levels.
Two rings totalling less than -10 in stats will yield 5eff levels and 250hps.
A single ring with -4 in stats will yield 100hps, +.5lvls (rounded DOWN)
A single ring with -5 in stats will yield 200hps
A single ring with -6 or greater will yield 300hps, plus 100 per negative stat

Negative Mana, HP, and MVS = HP bonus equal to the negative number.
Negative chr,con,luck,wis = +50hp/pt.
Negative dam,hit,DA,svs = +.5lvls/pt, rounded DOWN (-2 dam = 1 level. -3dam = 1 level).
Negative int,str = +1lvl/pt, NEGATES TWO RING BONUSES.

MVS, HP, and MANA are not considered stats. However, -5 in mvs, hp, mana will
be considered to be equal to -1 in stat.

All bonuses are cumulative except where stated.

Good luck.
			*****
Khore: Bracelets
Tue Oct 2 22:51:40 2001
To: All

Gladiator Bracelets

Only random bracelets will be accepted.
A "tiger" bracelet yields +50hp.
A "titanium" bracelet yields 1eff level.
A "blue quartz" bracelet yields 1eff level and +50hps.

Negative chr, con, luck, wis, int, str = +50hp/pt.
Negative dam, hit, DA, (+ or -) svs = +.5lvls/pt (round down)

Negative MVS, HP and Mana are all given their positive value in HPs*3.
example : -20 mana = 20*3 = +60hps

Weight of bracelets (bonuses not cumultative):
Total 2kg = +4 levels, +100 hps
Total 3kg = +3 levels, +150 hps
Total 4-9kg = +2 levels, +100 hps
Total 10kg = +4 levels, +200hps

All bonuses are cumulative except where stated.

Refer to http://www.lkraven.com/khore/tfcquest.html.
			*****
Khore: Special Items
Tue Oct 2 23:06:54 2001
To: all
Flagged Sets

Any (wood) item will yield +25hp PER point of AC,
and .5 level per kg weight of item.

Any (stone) item will yield +10hp PER point of AC,
and 1 levels per kg weight of item.

Any (clay) item will yield +5hp PER point of AC,
and 1.5 levels per kg weight of item.

Any (iron) item will yield 0hp PER point of AC,
and 2 levels per kg weight of item.

Any (diamond) item will yield -50hp per POINT of AC,
and 3 levels per kg weight of item.

A full wood set yields 500hp, and 5 levels.
A full stone set yields 400hp, and 6 levels.
A full clay set yields 300hp, and 7 levels.
A full iron set yields 250hp, and 8 levels.
A full diamond set yields 500hp and 10 levels.

A mixed set (one of each) yields 9 levels.

Refer to http://www.lkraven.com/khore/tfcquest.html.
			*****
Khore: Amulets
Tue Oct 2 23:20:12 2001
To: All
Amulets

Randoms only

Amulets modifier chart:

Both amulets total 2 modifiers: 1 level, 100hp
Both amulets total 3 modifiers: 3 level, 150hp
Both amulets total 4 modifiers: 5 level, 250hp
Both amulets total 5 modifiers: 8 levels, 300hps
Plus 2 levels and 100hp per each additional modifier.

Example:
Amulet 1 is -3 dam, +1 dam, -2hit (3 modifiers)
Amulet 2 is +3 chr (1 modifier)

Total = 4 modifiers = 5 levels, 250hp.

Additionally, each KG weight of amulet = .25levels and 25hps.

Refer to http://www.lkraven.com/khore/tfcquest.html.
			*****
Khore: Armor
Tue Oct 2 23:27:29 2001
To: All

Armor

(ONLY SLOTS NOT TAKEN BY SPECIAL ITEMS)

Randoms only

Any metal item is a 2 level, 50hp PENALTY.

Every AC point is worth 25hps.
Every KG weight is worth .25 levels.

Cloth items = +50hp
Fur items = +1level
Quilted Cloth items = +1level, +50hp (not cumulative with "Cloth")

Any Anti-Alignment Item = +200hp, +1level BONUS
UNLESS
It is anti-alignment of anyone on your team
Whereby it is then a -200hp, -1 level PENALTY.
			*****
Khore: Armor
Tue Oct 2 23:27:29 2001
To: All

Armor

(ONLY SLOTS NOT TAKEN BY SPECIAL ITEMS)

Randoms only

Any metal item is a 2 level, 50hp PENALTY.

Every AC point is worth 25hps.
Every KG weight is worth .25 levels.

Cloth items = +50hp
Fur items = +1level
Quilted Cloth items = +1level, +50hp (not cumulative with "Cloth")

Any Anti-Alignment Item = +200hp, +1level BONUS
UNLESS
It is anti-alignment of anyone on your team
Whereby it is then a -200hp, -1 level PENALTY.
			*****
Khore: Golem Weapons
Fri Oct 12 23:58:52 2001
To: all
Mob howls like a wolf (worthless) (golem) az of Lycander
A dragon type that breaths everything (golem) the club of strange smoke
Acid breathing dragonpower (golem) the green darts
Fire breathing dragonpower (golem) the Lavasian flow
Frost breathing dragonpower (golem) the piercing clarty
Gas breathing dragonpower (golem) the noxious bow
Electric Dragon (lightning) (golem) the fingers of God
Undead Mage magic casting (golem) the book of the Very Ancient
Er... eats corpses. Acts like a fido (worthless) (golem) the maw of Doom
Yells at PKers (worthless) (golem) the righteous heart
Picks junk off ground (worthless) (golem) the reaching fingers
Poisonous spells (golem) the venomous fang
Steals money from onlookers (worthless) (golem) the swift Hand
Arch Mage Spells (golem) the skills of the master
Cleric Spellss (golem) the light of the Unholy
Shaman spells (golem) the oneness with self
Demon lord power (golem) the wicked smirk
Demon power (golem) the lost and forsaken
Guardian Demon power (golem) the expulsion by force
Fire Demon power (golem) the heat of the moment
Isolation spells (shadow demon) (golem) the longing for others
Storm Demon power (golem) the captain's nightmare
Mind bending spell effects (fear,confusion) (golem) the bender
Corrosive Weapon (golem) the rotting curse
Casts plague and sickness (pestilence, of the 4 riders) (golem) the thin rider
Dirty style fighting, groin kneeing, eyerakes (golem) the untrusting heart
Poisonous Sting (golem) the heart of a jellyfish
Mob acts like a statue (WORTHLESS!) (golem) the stone awareness

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