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Khore: Quest Rules
Mon Oct 1 21:22:50 2001
To: All
Teams have been created and the response has been gratifying.

Here are the rules:

You will gather a complete set of equipment with which to equip your
gladiators. Some of these items are everyday randoms. Some of these items
are rare items and unique items specifically created for this quest.

Througout the realm, and at random times until the combat (which is now
tentatively scheduled for Monday, 10/8, 9PM Mud-Time) wandering golem boxes
will be set loose upon the realm. These tiny enchanted boxes will all hold a
treasure that will imbue specific powers upon your golem. The nature of these
items will be revealed at intervals leading up to the day of combat.

These special items are light, decorations, a shield, and an on-body. In
total, your golem will need to have five of these special items in order to be
complete. These items will have (stone) (clay) (iron) (diamond) and (wood)
flags. Each item type will imbue a specific benefit to your golem. If all
five items have the same flag, it will provide additional power to your
golems. The nature of these bonuses will be made evident as the quest

Additionally, rare (golem) weapons may be found in these wandering boxes. The
weapons are the source and nature of your golem's magical abilities. These
will start becoming available towards the end of the quest.

Now, the restrictions:

A normal non flagged item may be acquired by any means. Steal it, buy it,
hoarde it from your friends. The five items which are flagged may only be
picked up by the questor. If at any time a questor has a godgifted item of
that nature in their possession, their team will be disqualified. An immortal
may relieve you of the items, but they must then be destroyed.

These and upcoming information will be available througout the quest at:

Khore: Rings
Mon Oct 1 21:46:57 2001
To: all
Golem Gladitors: Rings

Only randoms will be accepted, and will yield the following powers:
Two random rings of the same exact name will provide 200hps, and 4eff levels.
Two rings totalling less than -8 in stats will yield 5eff levels.
Two rings totalling less than -10 in stats will yield 5eff levels and 250hps.
A single ring with -4 in stats will yield 100hps, +.5lvls (rounded DOWN)
A single ring with -5 in stats will yield 200hps
A single ring with -6 or greater will yield 300hps, plus 100 per negative stat

Negative Mana, HP, and MVS = HP bonus equal to the negative number.
Negative chr,con,luck,wis = +50hp/pt.
Negative dam,hit,DA,svs = +.5lvls/pt, rounded DOWN (-2 dam = 1 level. -3dam = 1 level).
Negative int,str = +1lvl/pt, NEGATES TWO RING BONUSES.

MVS, HP, and MANA are not considered stats. However, -5 in mvs, hp, mana will
be considered to be equal to -1 in stat.

All bonuses are cumulative except where stated.

Good luck.

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