Tynian: Version 3.83
Tue Nov 13 00:49:39 2001
Expanded mob special functions so that it is possible to assign
multiple functions per mob. This will provide the ability to 'layer'
simple mob specs together.
Pre-3.0 characters will be given additional mana and hit points,
based on the amount of pre-3.0 experience a given character earned.
Paladin(s) will be specifically excluded from this.
Mob experience values increase the longer they exist. Thus, mobs
that just re-popped are worth much less than mobs that have been around
Fixed a bug with backstab 'missing' in safe rooms, as opposed to
simply not working.
Commented out the 'bloodlust' ticks, given after a PK. I don't
remember the reason for the ticks, and am unsure of their usefulness.
A cap of 30 has been imposed on damage absorption. +da in excess
of this amount is ignored. This limit affects 14 characters. 1
character has 40+ +da points (none have 50+). The role of +da will be
reviewed, in light of the caps. Possibilities include, but aren't
limited to, converting +da into another existing attribute, changing its
nature, or leaving it alone.
A cap of 30 has been imposed on +damage. +dam in excess of this
amount is ignored. This limit affects 58 characters. 18 of those have
40+ +dam, and 6 of those have 50+ +dam (none have 60+). The cap deals
"unadjusted" +damage. Enhanced damage and strength bonuses are added
after-cap. Adjustments will be made as appropriate. I will make myself
available for discussions on the state of the game after the caps have
been live for a few days.
A cap of 30 has been imposed on +hitroll. +hitroll in excess of
this amount is ignored. This limit currently affects no characters.
A cap of -30 has been imposed on -save vs spell. This limit
currently affects no characters.
Mobs can now be assigned skills and spells in the same manner as
PCs. This was important in order to create 'smart' mobs.