Difference between revisions of "STRINGS"
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(Created page with "The <nowiki>#</nowiki>STRINGS section of an area file defines strings for use in Area Special Functions. A #STRINGS section might look something like this: #STRINGS #1200...") |
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#STRINGS | #STRINGS | ||
# | #<vnum> | ||
<string shown to the target PC>~ | <string shown to the target PC> | ||
<string shown to everyone else in the room>~ | ~ | ||
<string shown to everyone else in the room> | |||
~ | |||
#0 | #0 | ||
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#STRINGS | #STRINGS | ||
#1200 | #1200 | ||
$N smiles | $N smiles at you. | ||
$N smiles at $n.~ | ~ | ||
$N smiles at $n. | |||
~ | |||
#0 | #0 |
Latest revision as of 19:50, 4 February 2015
The #STRINGS section of an area file defines strings for use in Area Special Functions.
A #STRINGS section might look something like this:
#STRINGS #<vnum> <string shown to the target PC> ~ <string shown to everyone else in the room> ~ #0
Limited string substitution may work, depending on the special function. Testing required.
$n - PC name $N - Mob name
Example:
#STRINGS #1200 $N smiles at you. ~ $N smiles at $n. ~ #0