Quit

From The Final Challenge Wiki
Revision as of 09:11, 30 March 2011 by Katrana (talk | contribs) (Created page with "==Official Information== QUIT RENT SAVE<BR> Syntax: QUIT<BR> Syntax: RENT ... not!<BR> Syntax: SAVE<BR> <BR> SAVE saves your character and objects. You must be at least second le...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Official Information

QUIT RENT SAVE
Syntax: QUIT
Syntax: RENT ... not!
Syntax: SAVE

SAVE saves your character and objects. You must be at least second level to
save. Some objects, such as keys, may not be saved.

QUIT leaves the game. When you re-enter the game you will be back in
the same room. You may only QUIT in the Adventurer's Guild, the central
meeting place of the MUD. Entrances to the Adventurer's Guild are marked
by blue portals, or a successful recall will land you there.

QUIT automatically does a SAVE, so you can safely leave the game with just one
command. Nevertheless it's a good idea to SAVE before QUIT. If you get into
the habit of using QUIT without SAVE, and then you play some other mud that
doesn't save before quitting, you're going to regret it.

There is no RENT in this mud. Just head to the Adventurer's Guild, SAVE, and
QUIT when you want to leave.

Player-Supplied Information