Alarm
Official Information
ALARM
Usage: cast 'alarm' pc
Usage: cast 'alarm' npc
Usage: cast 'alarm' any
Usage: cast 'alarm' good
Usage: cast 'alarm' evil
Usage: cast 'alarm' neutral
Usage: cast 'alarm' <name of target>
Usage: cast 'alarm' <name of target following's Immortal>
Set a magical alarm upon a room.  The 'pc' parameter causes the alarm to
go off when a PC enters the room, 'npc' causes the alarm to go off when a
mob enters the room, and 'any' causes the alarm to go off when either a
mob or PC enters the room.  Alarm can also be cast to look for a specific
alignment (good, evil, neutral); however, alarm cannot be set on lack of
alignment (unaligned).  Alternatively, you may specify the name of who you
are looking for, or the name of a following's Immortal, if you wish to
target any of that Immortal's followers.  Unless the spell is looking for 
a specific target, a skilled mage may be able to side-step the spell 
undetected. 
Alarm is available to:
Mages: level  4. Any Alignment.
Player-Supplied Information
- This spell is of particular use to a mage. Highly recommended for mages to cast alarms at the entrances to zones they are xp'ing in. The alarm will give you warning that someone is entering your area.