Hall of Memory
The Hall of Memory Parts I & II | |
Type | EXP Zone |
---|---|
Author | Cordir + Original Temple Authors |
Installed | Part I: 3/22/14 Part II: 03/22/2015 |
Location | Extra-Dimensional |
Area Lore/Back Story
It is said that the Tapestry contains all things: all the souls of those who have lived, all of the events that shaped their lives, and all of the places that were the focal point of those events. The Weaver of Fate, Cordir, who maintains the Tapestry, is rumored to have walked the passages of time to draw out those most ancient of places -- the temples of the gods -- to bring them out of obscurity and into the waking memories of those alive today. But not only the stone foundations and towering pillars and portals of these places were brought forth... Over this place, She wrought many a spell, and set into place vigilant guards, that the sanctity of those holy grounds not be marred with the stain of violence. Visitors are invited to explore with respect and with caution.
The Hall of Memory is built in two sections. It should be noted that the lower hall is for characters level 40-50 and the upper hall is rated HARD!
General Information/Trivia
Hall of Memory: Lower Hall
- Portobello was the first to enter the Hall of Memory, followed about 3 seconds later by Sagan, both of whom entered it entirely by accident.
- The first player to die in the zone was Simalrion, when he was killed by the ghostly figure of the Fellowship's High priestess.
- The first player to complete a mob mastery in the zone was Marian, who killed the ghost of a worshiper of Grimace for mobmastery level 72.
Hall of Memory: Upper Hall
- Portobello was the first to enter the Upper Hall, followed immediately thereafter by Strad.
- The first character to die in the zone: Strad killed by the Weaver's Shadow
Player Provided Information
- In the Tigers Den, the specter of an alchemist is a representation of Khorlan
- In the Refuge of the FoLK (Fellowship of Lore and Knowledge), the Protective Spirit of Clue's Ordained is a representation of Mistyfier.
Implementation:
Maps