Difference between revisions of "MSDP Reportable Variables"
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(→List of Reportable Variables: Update to match current variables and reports) |
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== List of Reportable Variables == | == List of Reportable Variables == | ||
(current as of Version | (current as of Version 4.63.0) | ||
{|class="wikitable sortable" cellpadding=5 style="border:1px | {|class="wikitable sortable" cellpadding=5 style="border:1px | ||
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|CHARACTER_NAME|| Character name | |CHARACTER_NAME|| Character name | ||
|- | |- | ||
|SERVER_ID|| | |SERVER_ID|| Reports "TFC" and current version number | ||
|- | |- | ||
|SERVER_TIME|| | |SERVER_TIME|| Current TFC system time | ||
|- | |- | ||
|SNIPPET_VERSION|| The version of the code snippet used as the basis for the implementation code | |SNIPPET_VERSION|| The version of the code snippet used as the basis for the implementation code | ||
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|AFFECTS|| Table of current "affects" | |AFFECTS|| Table of current "affects" | ||
|- | |- | ||
|ALIGNMENT|| | |ALIGNMENT|| Two letter alignment code (e.g. NG for Neutral Good) | ||
|- | |- | ||
|EXPERIENCE|| Current xp | |EXPERIENCE|| Current xp | ||
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|RACE|| Character race | |RACE|| Character race | ||
|- | |- | ||
|CLASS|| Current class ( | |CLASS|| Current class (full class name) | ||
|- | |- | ||
| | |CLASS2|| Current secondary class (full class name) | ||
|- | |- | ||
| | |CLASS3|| Current tertiary class (full class name) | ||
|- | |- | ||
|MANA|| Current ma | |MANA|| Current ma | ||
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|ROOM_VNUM|| Current room vnum (may be obscured) | |ROOM_VNUM|| Current room vnum (may be obscured) | ||
|- | |- | ||
|WORLD_TIME|| | |WORLD_TIME|| Reports in-world hour | ||
|- | |- | ||
|CLIENT_ID|| | |CLIENT_ID|| |
Revision as of 21:44, 7 June 2016
List of Reportable Variables
(current as of Version 4.63.0)
Variable | Remarks |
---|---|
CHARACTER_NAME | Character name |
SERVER_ID | Reports "TFC" and current version number |
SERVER_TIME | Current TFC system time |
SNIPPET_VERSION | The version of the code snippet used as the basis for the implementation code |
AFFECTS | Table of current "affects" |
ALIGNMENT | Two letter alignment code (e.g. NG for Neutral Good) |
EXPERIENCE | Current xp |
EXPERIENCE_TNL | The total xp at which the next level will be attained (differs from prompt) |
HEALTH | Current hp |
HEALTH_MAX | Max hp |
LEVEL | Current class level |
RACE | Character race |
CLASS | Current class (full class name) |
CLASS2 | Current secondary class (full class name) |
CLASS3 | Current tertiary class (full class name) |
MANA | Current ma |
MANA_MAX | Max ma |
WIMPY | Current wimpy setting in hp |
PRACTICE | Number of practices available |
MONEY | Current gold on hand |
MOVEMENT | Current mv |
MOVEMENT_MAX | Max mv |
OPPONENT_HEALTH | Reports as an integer between 0-100 representing a percentage of opponent health. |
OPPONENT_HEALTH_MAX | Reports 0 when not fighting and 100 when fighting. |
OPPONENT_LEVEL | Not used. Persistently reports 0. |
OPPONENT_NAME | The short description of the current opponent |
AREA_NAME | Current zone author and name |
ROOM_EXITS | Table with the room exits and their status (O=open/C=closed) ***Note: some zones show goofy results here*** |
ROOM_NAME | Current room name |
ROOM_VNUM | Current room vnum (may be obscured) |
WORLD_TIME | Reports in-world hour |
CLIENT_ID | |
CLIENT_VERSION | |
PLUGIN_ID | |
ANSI_COLORS | |
XTERM_256_COLORS | |
UTF_8 | |
SOUND | |
MXP |