Difference between revisions of "Directions"
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'''Outland Frontier''' (3rd Continent): <BR> | '''Outland Frontier''' (3rd Continent): <BR> | ||
Go to the 'Mouth of the Inzerre', which is North of Lake Stillwater. From there: 9n 2e s e -or- 2e 6n e n | Go to the 'Mouth of the Inzerre', which is North of Lake Stillwater. From there: 9n 2e s e -or- 2e 6n e n | ||
'''[[Altibia]]'''<br> | |||
South of Nydia | |||
4s e 8s 2w s e 2s 3e n e s e | |||
Then head north on the River, east when you cannot go north, | |||
until you reach the sea. Head eastward Along the Coast, | |||
go south whenever possible. Then Up onto the Beach, 2E, D and North into Altibia. From Pol | |||
'''[[Cannibal Isle]]'''<br> | |||
From Docks on GWR | |||
17s 2w all north From Pol | |||
'''[[Shipwreck]]'''<br> | |||
From Docks on GWR | |||
5 s 1 e 7s 5e u | |||
[[Category: Places]] | [[Category: Places]] |
Revision as of 16:56, 23 July 2015
In TFC, the following direction types are used: North, South, East, West, Up, and Down. While other MUDs may use angulars (north-east, for example), TFC does not.
Vortex
When navigating in the vortex, down and south are the safest directions.
If you get blown around, exit down and south and start over. (If that doesn't work, try one west then down and south again.)
For these directions, the first up gets you into the vortex.
Direction | Vortex Drop |
---|---|
us | Hovelton (took) |
uds | Nydia |
uee | Cobblestone Road (To Jack, MoK) |
udenn | Aran (Overlook) |
udnw | Guru (near Gla'shorn - To Jill) |
udds | Lineoth |
uddee | Kuroth |
uddenn | Skull Top |
uddnw | EmDeVille |
u,3d,s | The Isle |
3u,ee | ThistleRock |
u,3d,ee | Cillidillia |
3u,enn | Demon Realm (Agressive) |
u,3d,enn | Scairz (River of Despair) |
4u,s | Half-Elf camp (Jacek) |
4u,e,2n | Midgaard |
u,4d,n,w | Malenest |
5u,2e | DwarvenHold |
5u,e,2n | Mithas |
Other Useful Locations
Jill (to switch to a magic class):
Take the vortex udnw, then: ddsd, nedn, eneu, esun, dssw, ueen, edee, need, esss, sesw, usus, cross maze, exit maze and search South and East. (See The Oort Range map)
Jack (to switch to a non magic class):
Take the vortex uee, then: north and west until "SPLIT" then nwuww. Then from the maze, follow this pattern: nnne nwww nsww nssss nnee sss wee nes (see Mountain of Knowledge map)
Outland Frontier (3rd Continent):
Go to the 'Mouth of the Inzerre', which is North of Lake Stillwater. From there: 9n 2e s e -or- 2e 6n e n
Altibia
South of Nydia
4s e 8s 2w s e 2s 3e n e s e
Then head north on the River, east when you cannot go north,
until you reach the sea. Head eastward Along the Coast,
go south whenever possible. Then Up onto the Beach, 2E, D and North into Altibia. From Pol
Cannibal Isle
From Docks on GWR
17s 2w all north From Pol
Shipwreck
From Docks on GWR
5 s 1 e 7s 5e u